Describing Movement

When working with games with low resolutions, it is integral for designers to consider how small sets of dynamically moving entities can infer particular types of emotive responses. This article is a quick look at “kinetic visemes,” a term derived from “kinemorphic classes” which comes from the study of stage and film performance. This article looks at how these theories can be applied by game designers and animators to the design of game spaces and agents.


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