Describing Movement

When working with games with low resolutions, it is integral for designers to consider how small sets of dynamically moving entities can infer particular types of emotive responses. This article is a quick look at “kinetic visemes,” a term derived from “kinemorphic classes” which comes from the study of stage and film performance. This article looks at how these theories can be applied by game designers and animators to the design of game spaces and agents.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s