Gamasutra Feature: A Rational Approach to Racing Game Track Design

Based of a lecture I give in relation to the secondary world of Initial D: Arcade Stage: ‘A Rational Approach to Racing Game Track Design’ outline the systems of metrics necessary when designing race tracks for a number of different genres. This particular article looks at the differences between simulation type games and arcade racers, specifically Initial D and Maximum Tune. I am currently working on a follow-up which describes how to design empowering vehicle dynamics systems. You can view the article here.

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